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Snapping planes at intersections


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Hi all,

I'm currently contemplating the most efficient way to connect planes along their intersections. The use case I'm considering is creating a game level for example. It would take a bit of time to connect all vertices manually in e.g. Blender, so I'm thinking about creating a pipeline in Houdini which would do that for me.

Step 1 would be something like creating simple quads in Blender like so:

image.png.0eafac62de5f12f9a8292496f85fb459.png

Then I would run a Houdini pipeline and it would connect these quads along their closest neighbor's intersections and create a closed surface like the next image attached:

image.png.a0b1fa123bc3b6f0d241aee4689256c8.png

Now, I've created a first pass of the tool in Blender, but I'm actually curious if there's something in Houdini which could help me automate the process.

Thank you all in advance!

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