TheoK Posted May 16, 2023 Share Posted May 16, 2023 Hi, I am trying to scatter some USD assets on my scene. I have a USD file that has different variants and even though I am scatering the collection randomly, it still just scatters all the objects together everywhere. What am I doing wrong? I am also attaching the hip file and some screenshots. Thank you in advance. reference.hiplc Quote Link to comment Share on other sites More sharing options...
TheoK Posted May 16, 2023 Author Share Posted May 16, 2023 Update So, after some trial and error, I bypassed the collection node, added a configurelayer node after the explorevariants and selected Flatten Input Stage (the instancer kept begging me to do that basically). In the instancer, instead of using the collection in the Prototype Primitive section, I added /explorevariants2/ForestDebris/* and it worked. I can't for the life of me understand why this worked and not the collection as it should have but this is the solution I found and hopefully it will help someone else. Quote Link to comment Share on other sites More sharing options...
TheoK Posted May 16, 2023 Author Share Posted May 16, 2023 Update 2 But of course new problem. Now the materials just don't work in Karma CPU haha. If anyone has any idea or noticed something I did wrong, that would be great. Thank you. file.hiplc Quote Link to comment Share on other sites More sharing options...
TheoK Posted May 17, 2023 Author Share Posted May 17, 2023 Update 3 The materials didn't work because... the instancer removes the UVs by default for whatever reason. So, if you add ^uv or leave all that space blank, the materials are all working fine... Quote Link to comment Share on other sites More sharing options...
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