FurFX Posted June 19, 2023 Share Posted June 19, 2023 I have a setup working well for creating cracks on a sheet of geometry using the uvsample function to translate the point along a spline to a specific UV based world position on the target geo, however, I'd LIKE to introduce a noise into it to give it some variation, and for that, I prefer to use VOPs. However, I can't find the uvsample function in VOP land, is there an equivalent VOP under a different name? Quote Link to comment Share on other sites More sharing options...
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