Justin K Posted June 25, 2023 Share Posted June 25, 2023 Anyone here had success getting a shader using triplanar projection to display correctly in the opengl viewport? It would be really helpful for visualization...... For me, doesnt matter if its mantra or karma or redshift, im just curious how you could go about implementing this. Thanks!!! Quote Link to comment Share on other sites More sharing options...
malexander Posted June 27, 2023 Share Posted June 27, 2023 You can use MaterialX VOPs to generate the triplanar projection in your shader with the MTLX Triplanar VOP. GL and Karma at least recognize MaterialX shaders. Quote Link to comment Share on other sites More sharing options...
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