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Zbrush Fibermesh direct Redshift render, without hair module. (Quick Cheat)


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Greetings wise Houdinis,

Can anyone advise how I might control Fur thickness when importing curves directly from Fibermesh, not to be used as guides, but as the final hairs themselves? 
I've seen that Redshift allows me to render curves as hair, but only with constant thickness. Is there a point or prim attribute that I can use to influence this? 

Despite being a well seasoned concept artist, I'm a newbie to Houdini Fur. Any help would be very much appreciated.
 

Warm wishes,

Tim

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