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quad blending betwen the choosen edge in subdivide


omnilen

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Hello!
Doing quad blending betwen the choosen edge in subdivide.
Is there a automatic way to have quad 4 to 2 blending along the nearest subdivided edge.
In Subdivide Sop when choosen Houdini Catmull Clarke there is a option to triangulate the nearest polygon line.

subdiv4totwo_2.thumb.png.a0361a9cbf7e9a61dcc2baec41af0cf9.png

the left mesh is metahuman, does anybody recognize the subdivide blending maybe maya or zbrush options, dont use those programs, but would prefer to solve it in Houdini.

 

subdiv4totwo_x.thumb.png.1528e0ac56ce0b39f21dbf16b1dfaf61.png

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