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How to stick (scattererd) points to a flip fluid surface with obviously changing topology


Chawki

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Hi,
if you used flipsolver, go under Particle motion, behaviour, tick on Add ID. This generates an ID for every point in your sim. Now you can group by id in sob level and use those faces (by deleting others that are not the ID selected)  to scatter your points. be aware you probably must use a timeshift and freeze the scatter and use a pointdeform to drive the scattered points.

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Thank you,

I tried the resim option, it works but the problem is that more points a generated with the liquid flow growing, I need constant point numbers from start to finish with constant ID numbers so I can copy-to-point other geo on it without having them appearing progressively in time

I'm not sure how to get the velocity field from a flip fluid and how to have point following on the surface of the meshed flip sim.

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  • 10 months later...
On 7/25/2024 at 11:30 PM, edversicherung said:

@bengaet looked into your hip.file too and have some wild jittering going on when raying the points back on the surface. is there a way to smooth this somehow?

flip.gif

can you provide your hipfile?

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