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Rigg / Bouncing Ball / Grooming = Problem

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Hello everyone !
I have a question :
I want to animate a bouncing ball with hairs growing during animation.

The rigg system is created with Nulls in Object mode.

The grooming part is functional.

My problem concerns the integration of the hairs on my bouncing ball.

If I use an ObjectMerge to integrate the hair with the ball I lose the details of the hair as well as the shader.

My question: Is it possible to import the gromming into a geometry node with all its properties OR is it possible to rig a ball in the geometry node in the same way as in Object mode?

I can't export with my apprentice version

Thank you so much for your help !




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