AntoineSfx Posted December 17, 2023 Share Posted December 17, 2023 (edited) What is your method to create a .mtlx file, or maybe some other method in Stage to create a material, from a collection of files that respects the PBR naming convention, but doesn't come with a pre -made .mtlx file ? I know it's probably a one liner script but I'd rather use something that is tested. I'm assuming you can create a minimal mtlx file from just the maps; looking at some sample mtlx files, it looks like a two stage graph where the uv coordinate are passed to each PBR map, and each map is passed to its matching entry in the PBR shader. Example https://freepbr.com/materials/alien-abstract-metal/ Content of the archive: abstract-alien-metal-bl/abstract-alien-metal_albedo.png abstract-alien-metal-bl/abstract-alien-metal_ao.png abstract-alien-metal-bl/abstract-alien-metal_height.png abstract-alien-metal-bl/abstract-alien-metal_metallic.png abstract-alien-metal-bl/abstract-alien-metal_normal-ogl.png abstract-alien-metal-bl/abstract-alien-metal_preview.jpg abstract-alien-metal-bl/abstract-alien-metal_roughness.png Edited December 17, 2023 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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