tagosaku Posted December 18, 2023 Share Posted December 18, 2023 Hi, I have a question about UV layout. There is a non seam polygon there, and I want to relax UVs of two test's objects' uv, and plate's UV will be shrunken&deformed a bit. That's ok, but want to keep the edge/seam as original position. However, I have no idea how to control to make such a UVs so much. So far, I tried to create edge group as UV's Pins spots, and applied an UV flatten. Test's geos' UVs are relaxed/smoothed, but Edge/pins are broken. Then I tried unwrapUV, UV-project, etc are not worked, either. Let me know if we have a smart idea, thanks! Quote Link to comment Share on other sites More sharing options...
RobiDoes3d Posted January 13 Share Posted January 13 Try this: 1. attribute promote SOP - turn the uv attribute from vertex to point 2. attribute blur SOP - blur the uv attribute, make sure that the method is set to Edge length and "pin border points" is checked on 3. attribute promote SOP - convert the uv attribute back to vertex. UV_relax.hip 1 Quote Link to comment Share on other sites More sharing options...
tagosaku Posted January 14 Author Share Posted January 14 Hi, Robert I downloaded your sample file. Yeah that's what I am looking for! Thank you so much for the amazing tricks! 1 Quote Link to comment Share on other sites More sharing options...
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