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APEX quad rigging


madebygeoff

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Been diving into APEX, however, most of my rigging tends to be quadruped rigging and I've hit a bit of a wall.

Haven't had as much time as I would like to explore, but some cursory experiments seem to show that currently neither the auto-rig components nor the APEX IK solvers can handle 3-bone IK. Anyone found any way to do quadruped rigging with the current APEX nodes?

Or have suggestions about how to build a spring solver from scratch? I'd be willing to put the time in to crafting it from scratch if I understood the underlying math better. The papers I've read on jacobean and CCD method seem overly complicated for something like a dog leg, where we should be able to limit solutions based on rest position angles. Any help would be appreciated.

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