madebygeoff Posted December 28, 2023 Share Posted December 28, 2023 Been diving into APEX, however, most of my rigging tends to be quadruped rigging and I've hit a bit of a wall. Haven't had as much time as I would like to explore, but some cursory experiments seem to show that currently neither the auto-rig components nor the APEX IK solvers can handle 3-bone IK. Anyone found any way to do quadruped rigging with the current APEX nodes? Or have suggestions about how to build a spring solver from scratch? I'd be willing to put the time in to crafting it from scratch if I understood the underlying math better. The papers I've read on jacobean and CCD method seem overly complicated for something like a dog leg, where we should be able to limit solutions based on rest position angles. Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
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