sipi Posted February 19 Share Posted February 19 When you create the collision vdb for a flip simulation or a pyro simulation or a pop simulation, do you turn on Fill Interior or not? And why? The Static Object and Deforming Object shelf tools don't turn it on. Does that mean that this should be the proper way? Are there such scenarios where you specifically need to turn it on or off for your collision to be working properly? I am full of doubts. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.