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to fill or not to fill


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When you create the collision vdb for a flip simulation or a pyro simulation or a pop simulation, do you turn on Fill Interior or not? And why? The Static Object and Deforming Object shelf tools don't turn it on. Does that mean that this should be the proper way? Are there such scenarios where you specifically need to turn it on or off for your collision to be working properly? I am full of doubts.

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