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Rendering A Photo-realistic Glass Object


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hi there,

I'm now attempting to get the best look of my glass object by just using a built-in glass shader in Houdini, but I am now having difficulties with refration and reflection. I have attached the reference picture that shows the look that I am going after and also the rendered image I have so far. It's still far off. The reflection, refration and shadow are all wrong. Are there any tips you guys can suggest me? Thanks all.

post-2528-1178908258_thumb.jpg This is the referene picture.

post-2528-1178908364_thumb.jpg This is the result that I have got so far.

Thanks again all :D

CHERM

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