cherm Posted May 11, 2007 Share Posted May 11, 2007 hi there, I'm now attempting to get the best look of my glass object by just using a built-in glass shader in Houdini, but I am now having difficulties with refration and reflection. I have attached the reference picture that shows the look that I am going after and also the rendered image I have so far. It's still far off. The reflection, refration and shadow are all wrong. Are there any tips you guys can suggest me? Thanks all. This is the referene picture. This is the result that I have got so far. Thanks again all CHERM Quote Link to comment Share on other sites More sharing options...
michael Posted May 11, 2007 Share Posted May 11, 2007 short answer - don't use the included glass shader....it's broken try this thread for tons of info > http://forums.odforce.net/index.php?showtopic=4196 Quote Link to comment Share on other sites More sharing options...
cherm Posted May 12, 2007 Author Share Posted May 12, 2007 short answer - don't use the included glass shader....it's brokentry this thread for tons of info > http://forums.odforce.net/index.php?showtopic=4196 Thanks Arctor. Actually, I tried Mario's shader already, but it came out pure white. Can you lead me the way how to use it? Thanks again. CHERM Quote Link to comment Share on other sites More sharing options...
3__ Posted May 23, 2007 Share Posted May 23, 2007 this looks like a good challenge. can you zip up your hip file + maps and post? -cpb Quote Link to comment Share on other sites More sharing options...
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