maude Posted March 22, 2024 Share Posted March 22, 2024 Hi, I'm doing a simulation of a character going out of the ground. I'm using vellum grain that I mesh to polygon using vdb. A soil texture with displacement is applied on it and it is rendered in solaris using Redshift. The problem is there is some kind of 'flickering' on the geo as the pieces moves because of the displacement. I tried transfering a rest attribute on it but since the topology is constantly changing it doesnt seem to work. Any tips on how to fix that sort of problem? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
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