Jump to content

displacement on vdb


Recommended Posts

Hi,

I'm doing a simulation of a character going out of the ground.  I'm using vellum grain that I mesh to polygon using vdb. A soil texture  with displacement is applied on it and it is rendered in solaris using Redshift. The problem is there is some kind of 'flickering' on the geo as the pieces moves because  of the displacement. I tried transfering a rest attribute on it but since the topology is constantly changing it doesnt seem to work.

Any tips on how to fix that sort of problem? Thanks in advance! 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...