chrisedu Posted May 20, 2007 Share Posted May 20, 2007 hello folks I would like to know how to import houdini particles in maya in a way that I can use an attribute like particleID to drive a creation expression on radiusPP. I guess that RFexport can Quote Link to comment Share on other sites More sharing options...
Alexander Weide Posted May 20, 2007 Share Posted May 20, 2007 I think you have to write a custom node, if you dont use the rfexport plugin. Its a bit tricky but i think you can handle it. I have to say, i know houdini since two years, i use it for geometry animation, like crowdsim or something like this, after that i export all to maya, i use a script wich i postet to import these obj sequences to mayam blendshape animations. i hope you can handle it, if yes please send me youre script.......if you want.. iam very interested in that... Quote Link to comment Share on other sites More sharing options...
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