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How To Create An Interface For Multiple Map Files In Vop?

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I am trying to put a section to my shader... where I would like to be able to activate inputs for different texture files.

Something that looks like that:


But I would like to be able to disable and enable the option for the map. So that if the user does not specify one of the textures, the shader still will be able to process only the specified file.

There are couple of Color Mixes and togles that I tried to use... But it got really messy...


There should be a way of creating the logic.


P.S: Sorry fo asking so much questions in such a short time. But some how I found my self trying to buuild my own shader and I am trying to learn this thing. Thanks to everybody.


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