Alirigby Posted June 25 Share Posted June 25 I have a vellum sim where balloons expand from scattered points using the instance point source method. Sometimes, however, the balloons emit from points that are now inside pre-expanded vellum balloons. How can I remove these points so that they dont emit anything? I've tried to do this on SOP level feeding an object merge of the solver back into the source, and blasting emitter points that intersect, however this hasnt worked. Im wondering if there's a way I can do it in the DOP net? Any help appreciated! Ali Quote Link to comment Share on other sites More sharing options...
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