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How to delete intersecting vellum geometry in DOP net


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I have a vellum sim where balloons expand from scattered points using the instance point source method.

Sometimes, however, the balloons emit from points that are now inside pre-expanded vellum balloons. How can I remove these points so that they dont emit anything?

I've tried to do this on SOP level feeding an object merge of the solver back into the source, and blasting emitter points that intersect, however this hasnt worked.

Im wondering if there's a way I can do it in the DOP net?

Any help appreciated!

Ali

delete-intersecting-vellum-geometry-in-solver-v0-5ratry2klq8d1.webp

delete-intersecting-vellum-geometry-in-solver-v0-tfedobrilq8d1.webp

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