cspears2002 Posted June 13, 2007 Share Posted June 13, 2007 I managed to make a sphere collide with a bucket in DOPs. For the most part, I am happy with the motion of the two objects except for the fact that the handle is completely stationary! At first I considered animating the handle by hand. However, I started to wonder if there is a good procedural solution to this. Any hints? bucket_dynamics_setup_v05.hipnc Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted June 13, 2007 Share Posted June 13, 2007 I managed to make a sphere collide with a bucket in DOPs. For the most part, I am happy with the motion of the two objects except for the fact that the handle is completely stationary! At first I considered animating the handle by hand. However, I started to wonder if there is a good procedural solution to this. Any hints? Hey Chris, I see you have the handle glued onto the bucket, you'll probably want to use a RBD constraint - please see the attached file. Regards, Alvin Pail.hip Quote Link to comment Share on other sites More sharing options...
cspears2002 Posted June 14, 2007 Author Share Posted June 14, 2007 Thanks Alvin. I examined your file and used what I learned to add two RBD Constraints to my handle. The problem is that now the bucket launches into orbit! Does anyone know what is causing this? bucket_dynamics_setup_v07.hipnc Quote Link to comment Share on other sites More sharing options...
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