Ratman Posted June 18, 2007 Share Posted June 18, 2007 Hey all, Last night i took the renderman watermelon shader discussed in Renderman academy and started trying to implement it in VOPs. Right now it the shader network is pretty cramped, but i'm looking at reworking some of it today. Here's a pic to check out Quote Link to comment Share on other sites More sharing options...
zoki Posted June 18, 2007 Share Posted June 18, 2007 nice start! I had this one also in Rm, and Rm academy is a great site! Are you doing this just through vops or you are writing code and compiling it? z Quote Link to comment Share on other sites More sharing options...
Ratman Posted June 18, 2007 Author Share Posted June 18, 2007 I'm just doing it through vops right now . I'll prolly redo it in vops again and then try my luck with vex. Quote Link to comment Share on other sites More sharing options...
michael Posted June 18, 2007 Share Posted June 18, 2007 AH-HA! our first shader! YAY! looking good... this is why we had the shaderball scene built, so everyone can use a standardizes scene... we'll be updating the scene and welcome comments/suggestions for improvements Quote Link to comment Share on other sites More sharing options...
stu Posted June 30, 2007 Share Posted June 30, 2007 Good stuff! Now that I'm only working on six projects at once and not seven (), look for an update to the shaderball soon... Quote Link to comment Share on other sites More sharing options...
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