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Sprite Collision Advice


photex

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Hi all,

I was just wondering what techniques you use to prevent sprites from sticking out of collision geometry.

If I set display to points I can see that the collision pop is doing what I ask, but once I start using sprites, or render the particles, sprites near the edge clip through the collision geometry.

And advice?

Thanks,

chip

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I was just wondering what techniques you use to prevent sprites from sticking out of collision geometry.

If I set display to points I can see that the collision pop is doing what I ask, but once I start using sprites, or render the particles, sprites near the edge clip through the collision geometry.

I would take a look at the Translation POP. That enables you to offset instances, so basically you will want to offset it by the size or your sprite.

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I would take a look at the Translation POP. That enables you to offset instances, so basically you will want to offset it by the size or your sprite.

Ahhhh. Cool thanks. I ended up just scaling the collision geometry to a size that would contain the sprites better. I figured there was a pops way to do it though.

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