photex Posted June 19, 2007 Share Posted June 19, 2007 Hi all, I was just wondering what techniques you use to prevent sprites from sticking out of collision geometry. If I set display to points I can see that the collision pop is doing what I ask, but once I start using sprites, or render the particles, sprites near the edge clip through the collision geometry. And advice? Thanks, chip Quote Link to comment Share on other sites More sharing options...
SpencerL Posted June 19, 2007 Share Posted June 19, 2007 I was just wondering what techniques you use to prevent sprites from sticking out of collision geometry.If I set display to points I can see that the collision pop is doing what I ask, but once I start using sprites, or render the particles, sprites near the edge clip through the collision geometry. I would take a look at the Translation POP. That enables you to offset instances, so basically you will want to offset it by the size or your sprite. Quote Link to comment Share on other sites More sharing options...
photex Posted June 19, 2007 Author Share Posted June 19, 2007 I would take a look at the Translation POP. That enables you to offset instances, so basically you will want to offset it by the size or your sprite. Ahhhh. Cool thanks. I ended up just scaling the collision geometry to a size that would contain the sprites better. I figured there was a pops way to do it though. Quote Link to comment Share on other sites More sharing options...
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