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Large pyro smoke sim cache problem.


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Hi , I have a hero building destruction sim, I need to create dust smoke sim for it, the problem I am facing is caching, I have three fields (temperature , density and vel). In render , I need density and vel fields, so I deleted temp field and I deleted vel field where there is no density, I use pyro-post-process sop node, convert it to vdb, resample it to 2 voxel scale, I think ,  I did all adjustments  that said in sidefx community and odforce. Although my voxel size in sim is 0.1 ,substep 3 and frame size is approximately 13-14 MB , the cache time is very long (first 50-60 frame is cached in an hour, but next 10-15 frames are cached in 3 hour )   , is this normal ?  please share your experience , 

 my pc  --- core i7-10th, ram 32GB,

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