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KineFX/APEX Example of Bones Animating Along A Curve Request


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Hello.

I'm learning how to rig a porpoise using KineFX/APEX.
I want to rig it so that the body follows a curve in the shape of a sine wave, mimicking the porpoise's repeated "porpoising" in and out of the water.
Here is video reference of the swimming behavior I want to mimic:
https://youtu.be/Y6SFPsRfSRA?si=w0rYgXskxCe37B6C [youtu.be]

I found this ancient Houdini snake rig tutorial that shows the functionality I'm looking for.
https://youtu.be/Eo6Lue1TMZU?si=-EILM4iKgUK5zkim [youtu.be]
Can someone point me to an example of how to do this in KineFX/APEX?
Thanks

HoudiniSnakeRigFollowingCurve.png

Porpoise_KineFX_rig.png

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