Alexanrus Posted September 12 Share Posted September 12 Hi! I'm exporting geometry from Unreal to Houdini and simulate smoke using it. But I can't find out the correct transforms to set the volumes in the same position as the geometry in Unreal. I tried to set all the transforms and pretransforms to the bounds with smoke, wrote the values in the transform intrinsic, but the position is still wrong, always somewhere nearby. I want to find one correct solution so as not to constantly adjust it manually. Does anyone have experience with exporting to Unreal? Quote Link to comment Share on other sites More sharing options...
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