tagosaku Posted September 19 Share Posted September 19 I made a model A like a donut shape. This is made with circle and rotate animation and applied a sweep to create mesh. The mesh's surface animates as arrows shows and this method works because profile shape is circle. Next I want to make surface animation with more complex curve profiles. This case, transform SOP is not working anymore because the surface should move more sliding way, instead of just simple rotating. To achieve this, I imagine to control vertex animation or primUV VEX, but have no idea how exatcly set up. If you have any ideas, please let me know. Thanks in advance!! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted September 19 Share Posted September 19 Hi tagosaku, a VEX wrangle for shifting a curve could like this: float speed = chf('speed'); float u = vertexcurveparam(0, i@vtxnum); vector uv = set((u + @Time * speed) % 1.0, 0.0, 0.0); vector pos = primuv(0, 'P', i@primnum, uv); v@P = pos; shift_roll_sweep.hipnc Quote Link to comment Share on other sites More sharing options...
tagosaku Posted September 19 Author Share Posted September 19 Konstantin , OMG, terrific!! Thanks a lot!!, Vielen Dank!!, Quote Link to comment Share on other sites More sharing options...
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