rob Posted July 10, 2007 Share Posted July 10, 2007 Hi all, I have used a Paint OP to deform a surface. Then in turn I have scattered random objects all over this surface. The objects I have scattered of course align themselves to the surface normal direction Y. What steps should I take to get any scattered objects that fall on steep areas to orientate themselves so they hug the deformed surface. cheers Rob Quote Link to comment Share on other sites More sharing options...
stu Posted July 10, 2007 Share Posted July 10, 2007 You could try something like this: scatter.hipnc Quote Link to comment Share on other sites More sharing options...
rob Posted July 10, 2007 Author Share Posted July 10, 2007 Cheers Stu Rob Quote Link to comment Share on other sites More sharing options...
stu Posted July 10, 2007 Share Posted July 10, 2007 Anytime, let me know if it works for you. Quote Link to comment Share on other sites More sharing options...
rob Posted July 10, 2007 Author Share Posted July 10, 2007 (edited) Hi stu , I got your system working , noticed a few dead nodes which I culled. Im just building a basic , textured scene with some scattered leaves (working well) , the biggest issue is the odd intersection I have. Will keep you posted ..... Rob Edited July 10, 2007 by rob Quote Link to comment Share on other sites More sharing options...
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