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APEX custom foot with "collison" on ground


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Hi everyone!

I've been following Max Rose and sideFX tutorials for APEX and loving it so far.
I understand it's Beta and I may not find an answer yet, but does anyone know how I could setup something like on the image attached, where the toes of my character could collide with a ground or some custom shape and adapt to it...
I'm really novice with APEX, and I don't even understand yet if it would be an APEX setup or something done down the road after the APEX setup...
So far I think the toes should have an IK setup, and I was thinking I should feed some surface VDB to those toe's IK controllers to stay "out" of that VDB, with some volumesample/gradient operations, but perhaps anyone have had a similar thing to tackle (or have the sufficient knowledge!) and could point me in some direction!

Thanks to whoever reply or read this!
François.

foot_collision.png

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