beier197 Posted December 3, 2024 Share Posted December 3, 2024 hallo I try to match the animation model to the world coordinate origin. How can I make the camera move with it and keep the perspective unchanged? Is there any method? Thanks Quote Link to comment Share on other sites More sharing options...
paranoidx Posted December 3, 2024 Share Posted December 3, 2024 (edited) Extract Transform object node (obj context), camera constraint to this node (can toggle translate and rotate separate) source->rest animation -> destination extract_transform_follow_animation.hip Edited December 3, 2024 by paranoidx 1 Quote Link to comment Share on other sites More sharing options...
beier197 Posted December 3, 2024 Author Share Posted December 3, 2024 (edited) 3 小时前,paranoidx 说: 转移对象节点(对象上下文),将约束到这个节点(可以单独切换平移和旋转) 源->休息 动画 -> 目标 转换_转换_紧接_动画.hip 104.64 千字节 · 0 次下载 I adjusted the position of the source geometry and the reference geometry, so that no matter where the model is moving, the camera maintains the same Angle of view, and that's what I want, okay Thank you very much, ha ha! Edited December 3, 2024 by beier197 输入了错误的语言 1 Quote Link to comment Share on other sites More sharing options...
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