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The object is matched to the world coordinate origin. How can the camera move with it and keep the perspective unchanged?


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3 小时前,paranoidx 说:

转移对象节点(对象上下文),将约束到这个节点(可以单独切换平移和旋转)

源->休息

动画 -> 目标

转换_转换_紧接_动画.hip 104.64 千字节 ·  0 次下载
 

I adjusted the position of the source geometry and the reference geometry, so that no matter where the model is moving, the camera maintains the same Angle of view, and that's what I want, okay
Thank you very much, ha ha!

 

微信截图_20241203213624.png

Edited by beier197
输入了错误的语言
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