cellchuk Posted August 3, 2007 Share Posted August 3, 2007 Hi I am working on a tree shader, which will be applied on a deforming and growing tree geometry. This is actually my first attempt on creating a shader in VOPs from scratch, for a specific object. At the moment I have an external displacement shader for the greyish parts. and one internal displacement for the peelıng of some patterns So, any suggestions or comments would be appriciated. cheers Quote Link to comment Share on other sites More sharing options...
michael Posted August 3, 2007 Share Posted August 3, 2007 nice! and thanks for using the shaderball Quote Link to comment Share on other sites More sharing options...
cellchuk Posted August 3, 2007 Author Share Posted August 3, 2007 nice!and thanks for using the shaderball tnx. and shader ball rocks Quote Link to comment Share on other sites More sharing options...
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