cellchuk Posted August 6, 2007 Share Posted August 6, 2007 Hi, I am controlling the shape of my geometry by using spline chop. and I wonna animate the spline. but I couldnt manage to do that. so I was wondering if there is a way to animate the spline chop by keyframing.... cheers Quote Link to comment Share on other sites More sharing options...
digitallysane Posted August 6, 2007 Share Posted August 6, 2007 Do your shapes in various spline chops and then interpolate them with a Blend CHOP Quote Link to comment Share on other sites More sharing options...
cellchuk Posted August 6, 2007 Author Share Posted August 6, 2007 Do your shapes in various spline chops and then interpolate them with a Blend CHOP Hi, I have created 2 different splines and feed them into the blend chop however this chop doesnt work like blendshape sop I think. The thing is that this is my first attempt on chops so I am not familiar with the operators. Is it possible to be more specific in terms of giving some details about the workflow and the parameters. Thanks in advance cheers Quote Link to comment Share on other sites More sharing options...
digitallysane Posted August 7, 2007 Share Posted August 7, 2007 The thing is that this is my first attempt on chops so I am not familiar with the operators. Then you should read the documentation. All the "details about the workflow and the parameters" are very well described in the Blend CHOPs help page, with an example file. Is not working exactly like the Blendshapes SOP, in that you don't get sliders. The first CHOP that's piped into the Blend CHOP needs to have a channel for each of the following chops. That is, if you want to blend between 3 Spline CHOPS, first you need to pipe a CHOP which contains 3 channels (the weights for the 3 Spline CHOPS), and then your Spline CHOPs. You can create those control channels with a Constant CHOP, for example. Dragos Quote Link to comment Share on other sites More sharing options...
cellchuk Posted August 7, 2007 Author Share Posted August 7, 2007 Then you should read the documentation.All the "details about the workflow and the parameters" are very well described in the Blend CHOPs help page, with an example file. Is not working exactly like the Blendshapes SOP, in that you don't get sliders. The first CHOP that's piped into the Blend CHOP needs to have a channel for each of the following chops. That is, if you want to blend between 3 Spline CHOPS, first you need to pipe a CHOP which contains 3 channels (the weights for the 3 Spline CHOPS), and then your Spline CHOPs. You can create those control channels with a Constant CHOP, for example. Dragos Thanx for the explanation and your time. I will check the examples, keep your suggestions in mind and try again. cheers Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.