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Doing a frame based "Contact Sheet" in Copernicus like we used to be able to do with Mosaic: Hou 20.5


ndamico

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The Mosaic node in an old COP network will only display a few frames no matter what I do before it just shows an X. So I am trying to do the same thing in Copernicus with a "contact Sheet", but I do not have any Idea how to do this and get the frame to tile. Any Ideas?

 

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  • 1 year later...

Hey Nicholas, 

I have a method for creating an texture sheet using the contact sheet node. Its a bit manual at the moment but could be automated with a bit of python. 

I go through the whole process of getting an fx texture sheet to a game engine but the bit your looking for is at around 18mins.  The next section is probably worth a look as well, I want to sanity check the texture sheet/atlas in houdini which also has a few small caveats. so probably from around 18mins to 27mins.

Hope it helps. 

https://www.youtube.com/watch?v=uAFlnx8YVjE&t=1565s

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