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Found 2 results

  1. Would anyone by chance have a simple setup .hip using a Labs Texture Sheet ROP for rendering a flipbook of simulated smoke? Spent half a day now and can't get anything to render. Any feedback appreciated!
  2. Hello, I have some smoke that starts dark and gets brighter. I am making a texture sheet using the mosaic node. To remove edge fringing I want to apply color to the background. I have gotten a single color appearing thus far but I am unsure how to get the average color or luminosity so I get the right color each time. Does anyone know how to do this? Thanks
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