psychojay Posted August 29, 2007 Share Posted August 29, 2007 Hi guys, I have jst got into pops and i was goin thru the magic of houdini pops chapter. I m doin a practice example similar to the ball bounce example which is there in the book. Well the problem is when i use a sphere as my instance object it penetrates thru the ground object. I adjust the collision tolerance but in the end when the particle comes to a stop it again penetrates thru the ground. If instead of using collision tolerance if i offset my ground plane then it works fine. But i wanted to know is there a procedural way to achieve this task. Thanks in advance. J Quote Link to comment Share on other sites More sharing options...
edward Posted August 31, 2007 Share Posted August 31, 2007 I'm not sure it works with primitive spheres. Try making it a polygonal one. Quote Link to comment Share on other sites More sharing options...
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