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Pops Collision Problem


psychojay

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Hi guys,

I have jst got into pops and i was goin thru the magic of houdini pops chapter. I m doin a practice example similar to the ball bounce example which is there in the book.

Well the problem is when i use a sphere as my instance object it penetrates thru the ground object. I adjust the collision tolerance but in the end when the particle comes to a stop it again penetrates thru the ground. If instead of using collision tolerance if i offset my ground plane then it works fine. But i wanted to know is there a procedural way to achieve this task.

Thanks in advance.

J

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