anbt Posted March 15 Share Posted March 15 Hi, I use the Flip Dop Source Sop to set up my flip collision volume. Nevertheless it seems only to generate a surface volume even though the input does have a v attribute. How can I generate the velocity volume with it? Cheers Quote Link to comment Share on other sites More sharing options...
Gianni333 Posted March 26 Share Posted March 26 I don't think the flip dop source sop is meant for velocity volumes, I usually only use it for sourcing the particles, beause it generates a surface volume + particles. There are multiple ways to generate a velocity volume in sops, for example creating points with a v attribute and volume rasterize attribute or with a bound, vdb and a volume vop. What do you want the velocity field to do in the sim? Quote Link to comment Share on other sites More sharing options...
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