NanoMachin Posted May 8 Share Posted May 8 (edited) Hi, i'm new to houdini moving from blender and i'm trying to melt an animated fbx character like this but more viscous, so i used this similar tutorial but it only works for static object, then i used attributecopy to animate the points and pyro spread but once imported into the dopnet it only stays on initial frame and doesn't move. i looked a lot of tutorials and asked AIs but get nothing so far. any help would be appreicated. start.hip Edited May 9 by NanoMachin Quote Link to comment Share on other sites More sharing options...
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