Daiboushi Posted October 26, 2007 Share Posted October 26, 2007 (edited) Greetings I have run into some issues regarding the transition between hand animated objects and simulated RBDs. The problem is that it loses velocity in the transition, making the object to take a slightly different path than it should take. The animation gets a jagged look at that frame, it's not looking flawless so to say. Too obvious to ignore. I made a hip-file to show the problem. Jump into /obj/DOP_simulation/dopnet1 to watch the simulation. At frame 42 happens the transition. It doesn't look flawless at all. I even made a CHOP that looks at the animation curves from the DOP-simulation. You can find it in /ch/ch1/lookHere. Has anyone had this problem before? For those who can't view the file I used an OBJ Position to calculate the velocity of the key framed animation that I made, and added an Active Value to make it a Passive Body before I started to simulate it. Thanks in advance, Andreas inhertVelocityIssue.hip Edited October 26, 2007 by Daiboushi Quote Link to comment Share on other sites More sharing options...
Daiboushi Posted October 26, 2007 Author Share Posted October 26, 2007 Omg.. I'm sorry I just saw my mistake now . I forgot to turn the Default Operation attribute at the Active Value to "Set Always". Sort of.. fixed everything, and I have been fighting this all morgon. Haha.. aha.. ha... *cough* Quote Link to comment Share on other sites More sharing options...
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