Jump to content

Transition Issue Between Keyframed And Simulated Objects


Daiboushi

Recommended Posts

Greetings

I have run into some issues regarding the transition between hand animated objects and simulated RBDs. The problem is that it loses velocity in the transition, making the object to take a slightly different path than it should take. The animation gets a jagged look at that frame, it's not looking flawless so to say. Too obvious to ignore.

I made a hip-file to show the problem. Jump into /obj/DOP_simulation/dopnet1 to watch the simulation. At frame 42 happens the transition. It doesn't look flawless at all. I even made a CHOP that looks at the animation curves from the DOP-simulation. You can find it in /ch/ch1/lookHere.

Has anyone had this problem before? For those who can't view the file I used an OBJ Position to calculate the velocity of the key framed animation that I made, and added an Active Value to make it a Passive Body before I started to simulate it.

Thanks in advance,

Andreas

inhertVelocityIssue.hip

Edited by Daiboushi
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...