Div Posted October 26, 2007 Share Posted October 26, 2007 Hi, I have 2 different particles groups, from separate sources, and i'd like to make the particles from the first group kill those from the second group. How can i achieve this? the collision_pop works only between a geometry and a particle group, and the interact_pop doesn't seems to be able to do this... So if anybody have some idea, i'll be graceful... Thanks Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 26, 2007 Share Posted October 26, 2007 You can use the proximity POP so if the particles get too close they die. Quote Link to comment Share on other sites More sharing options...
Div Posted October 26, 2007 Author Share Posted October 26, 2007 Yes but how can i setup this for particles in group 1 kills particles in group 2, and particles doesn't kills particles from the sam group..... Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 26, 2007 Share Posted October 26, 2007 Maybe you can use different attributes and the $NEAREST variable? I'm not sure... If the second particle group isn't affected by the first group, you could simply create 2 particle systems and copy spheres to the first one and use the resulting geometry to kill particles with a collision. Quote Link to comment Share on other sites More sharing options...
Div Posted October 26, 2007 Author Share Posted October 26, 2007 Yep, nice idea am gonna follow your advice... Quote Link to comment Share on other sites More sharing options...
Div Posted October 26, 2007 Author Share Posted October 26, 2007 It works, thanks a lot !!!!! It's a pitty that it can't be done in one popnetwork, without the need of processing temporary geometry... Thanks Quote Link to comment Share on other sites More sharing options...
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