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Mentalray Shading Network


xcomb

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Well here is the thing that i am kinda confused while not being able to see in Vex MentalRay.

So the question is, is it possible to build mental shaders inside Houdini, except those in Shop Phenomenon built ones?

When i work in Maya i can create blinn shader and hook up Occlusion to ambient but i don't think this is going to work in Houdini!

So how do you go about building mentalray shaders. when there is no way of building shading network for mentalray?

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