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Particle Goal


nosferatu_037

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Hey nosferatu_037.

I am attaching a file with the solution.

I hope this is what u wanted.

Thanx Dhiren Shah,

This is something similar to what I'm trying to achieve,but the main problem is:

Lets say that I'm emitting particles from a black-white texture,black=no particles,white=yes particle,

and I want that initial position to remain as it is,and in your scene the particles change when you go from frame 1 to frame 2.

It looks like they're changing their position.

Can you do in houdini something like maya's particle goal?

Just stick particles to their U,V birth position on surface that deforms?

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To stick particles to a point in UV space of a geometry use Creep POP. Sorry, didn't get your problem before :blush:

hope this help,

sy.

is there any way you can reduce the strength of the creep node... so the particle is attracted to the surface and still creeping round it? like the goal strength in maya... ive looked into the attractor node...

i want particles to creep round a surface but still be effected by forces

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