D4E Posted August 5 Share Posted August 5 (edited) Hey everyone, I'd like to share a small package I made with you, called Geometry Sequence Player. It allows you to bring mesh and pointcloud / particle animations from Houdini to Unity! Here as an example, I created a small surfing game prototype in Unity, with a wave animation imported from Houdini: The animations have to be exported as a (textured) mesh or pointcloud sequence, where each frame is stored in a seperate file. After a short conversion with an integrated tool, they can then be played back inside Unity. The package features Editor player controls, Unity timeline integration, a full C# scripting API and runs on almost any platform, including all Desktop systems, Android, iOS and XR. But that's what VATs are for! Indeed, the package mostly covers the same functionality as Vertex Animation Textures However, I found VATs to be quite involved and finicky at certain times. So the approach of this package is simple & stupid, but in return pretty robust and with quicker iteration times. And it even runs with Houdini apprentice! The only drawback is that the sequences are quite large, so for a game where small installation sizes are crucial, this approach is probably not suitable. Download it here: Available open-source and free for non-commerical applications For commercial use, or to support development, get a copy on the Unity Asset Store If you've used the package in your pipeline, I'm super interested in hearing about your experiences, and also any suggestion for improvements or features that you might want to see! Edited August 5 by D4E Quote Link to comment Share on other sites More sharing options...
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