Symbolic Posted December 23, 2007 Share Posted December 23, 2007 Hi, I am trying to create a DOPs system... where I will have objects behaving like that: 1) just moving freely (floating) 2) then starting to fall 3) ... and at some point they will start to levitate and rise again. Any ideas? I know this is a whole of a system... but any ideas will be a great help. Thanks. Quote Link to comment Share on other sites More sharing options...
Symbolic Posted December 24, 2007 Author Share Posted December 24, 2007 ...any idea about the way of doing this? Quote Link to comment Share on other sites More sharing options...
Symbolic Posted December 24, 2007 Author Share Posted December 24, 2007 Hi Everybody, I did some tests. And actually it is quite easy. The SWITCH DOP is working nice... switching between different forces generates different behaviors... as simple as that... Sorry... but I have been away from Houdini for three months. Quote Link to comment Share on other sites More sharing options...
Smithjoe1 Posted January 30, 2008 Share Posted January 30, 2008 Couldn't you just keyframe or run a CHOP network into a gravity dop on its gravity amount? Something like "chop("../chopnet1/OUT/chan1")" for a nested Chopnet the final node being OUT, works well for me, bit stilly becasue the delay on it is tremendous and the object generally keeps going around somwhere silly. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 30, 2008 Share Posted January 30, 2008 Don't forget - if you want to vary some of these values (like gravity force) throughout the simulation, you must set the behaviour away from "Use Default" or "Use Initial" to "Always". This will explicitly set that parameter value to the new value at every time-step. Quote Link to comment Share on other sites More sharing options...
Symbolic Posted January 30, 2008 Author Share Posted January 30, 2008 (edited) Thanks! I will keep this in mind. I have not tried chops... I really do not know much about them... And the switch worked fine... I just switch between two different force. Also Adding "Noise" to a Unified force also creates variations. Thank you very much. Edited January 30, 2008 by Symbolic Quote Link to comment Share on other sites More sharing options...
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