theshizon Posted August 24 Share Posted August 24 (edited) Hello! So I have been working on a project and I have a submarine with a lot of booleans etc and some of the topology isn't perfect. I can render in Mantra and it comes out looking perfect, but in Karma, the exact same geo looks like garbage. You can see a lot of issues in the mesh. What is the difference in the way Manta vs Karma is handling the geometry. I want to render the project in Karma but not if I can't get to the bottom of this issue. I've attached screenshots. ^^ Mantra render, perfect smoothing Karma render hard edges on front of sub and at boolean torpedo tubes and on top front of tower Edited August 24 by theshizon solved problem Quote Link to comment Share on other sites More sharing options...
theshizon Posted August 24 Author Share Posted August 24 SOLVED: So it was my specular anistropy setting in the material. I wonder if that's the problem that a lot of people have as I've encountered many posts asking about boolean artifacts and I imagine they are usually from hard surface modelling and people are assigning metallic materials to them. Quote Link to comment Share on other sites More sharing options...
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