theshizon Posted Sunday at 09:15 PM Share Posted Sunday at 09:15 PM (edited) Hello! So I have been working on a project and I have a submarine with a lot of booleans etc and some of the topology isn't perfect. I can render in Mantra and it comes out looking perfect, but in Karma, the exact same geo looks like garbage. You can see a lot of issues in the mesh. What is the difference in the way Manta vs Karma is handling the geometry. I want to render the project in Karma but not if I can't get to the bottom of this issue. I've attached screenshots. ^^ Mantra render, perfect smoothing Karma render hard edges on front of sub and at boolean torpedo tubes and on top front of tower Edited Sunday at 09:35 PM by theshizon solved problem Quote Link to comment Share on other sites More sharing options...
theshizon Posted Sunday at 09:35 PM Author Share Posted Sunday at 09:35 PM SOLVED: So it was my specular anistropy setting in the material. I wonder if that's the problem that a lot of people have as I've encountered many posts asking about boolean artifacts and I imagine they are usually from hard surface modelling and people are assigning metallic materials to them. Quote Link to comment Share on other sites More sharing options...
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