eirik2377 Posted September 11 Share Posted September 11 Hi, I'm trying to export a USD Solaris scene that contain MaterialX shaders. Problem is that when I try to load this USD scene in other applications like 3D's Max and UE5, the shader isnt setup properly, its missing normal map, displacement and other basic things. The only thing that works is USD Preview Shader, but we want to use MaterialX. Quote Link to comment Share on other sites More sharing options...
haggi Posted September 12 Share Posted September 12 At least in Maya an MatX usd file can be read correctly. So I suppose the export is correct. But you can have a look if you export the materials as usda file. Quote Link to comment Share on other sites More sharing options...
eirik2377 Posted September 12 Author Share Posted September 12 Can you tell if something is wrong here? I only see Albedo and Roughness when I try to import it to Unreal Engine or 3D's Max. The normal map does not show up cliff_v8.usda Quote Link to comment Share on other sites More sharing options...
haggi Posted September 12 Share Posted September 12 Looks fine to me, in Maya it looks like this. All nodes are there. However I don't have any experience with Max or Unreal, but the material defnition seems to be okay. Quote Link to comment Share on other sites More sharing options...
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