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Debug Your Scene?


n_vfx

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Hi,

I might come to this topic from a programmers view but to me it makes sense to debug your scenes and printing variables on the fly (or step through) to textport. How would I do that?

I've been trying to "capture" $SPEED from particles, so that I can see what ranges they're in. Maybe I'm thinking like a programmer here but a "trace" or echo within an expression, is that possible?

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hey there

have u seen the details page? its one of the options u can use too have a spreadsheet of what ur attributes are.

right click on ur scene view and a list of windows will appear, the details view is the one you're after.

alternatively u can press alt + 8, to see the same window.

theres also the option of visualising attributes on points, under the display options - guides & markers-> Custom

u can add any attribute you wish to see.

ie try creating an Attribute Text, a new little option appears, u can then edit that and specify which variable you wish to lookup.

it defaults to N, so test it by adding a normal onto your geometry and you'l be saturated with numbers on the object :)

works well with particles.

hope this helps

:blink:

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Thank you!

I was obviously thinking more like it would be a problem getting these numbers out. I'm slowly learning not to "teach" houdini what to show me, it's already there. :)

Hehe.. saturated yes, thanks for the "heads up".

.

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