shadowst17 Posted October 26 Share Posted October 26 (edited) Hello, I've got crowd I'm importing with i@crowdanimated to 1 where the agents are ragdolling and a collision geometry that is deforming in Houdini 20.5. I need to use the RBD Packed Object node as I need to utilize s[]@collisionignore_agent. However the Packed RBD doesn't seem to recognise s[]@collisionignore_agent when merged with the crowd object. If I merge it in after the multi solver it does recognise s[]@collisionignore_agent but the collision geometry no longer deforms... Edit: SOLVED. I did not realise you needed to set the s@collisionignore on the collision geometry to "*" so it's mutual. Edited October 28 by shadowst17 Quote Link to comment Share on other sites More sharing options...
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