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Crowd Ragdoll using RBD Packed Objects not recognising collisionignore_agent (SOLVED)


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Hello,

I've got crowd I'm importing with i@crowdanimated to 1 where the agents are ragdolling and a collision geometry that is deforming in Houdini 20.5.

I need to use the RBD Packed Object node as I need to utilize s[]@collisionignore_agent.

However the Packed RBD doesn't seem to recognise s[]@collisionignore_agent when merged with the crowd object.

If I merge it in after the multi solver it does recognise s[]@collisionignore_agent but the collision geometry no longer deforms...

ev-YTlco-Bo-H.png

a-Y7nk-OADgu.png

 

Edit: SOLVED. I did not realise you needed to set the s@collisionignore on the collision geometry to "*" so it's mutual.

Edited by shadowst17
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  • shadowst17 changed the title to Crowd Ragdoll using RBD Packed Objects not recognising collisionignore_agent (SOLVED)

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