Zanozza Posted February 20, 2008 Share Posted February 20, 2008 (edited) Hi All! I have this simple system and try to blend path animation with RBD for the box but still have wrong behaviour. Can you help me please? Thank you! pathAnimation.rar Edited February 20, 2008 by Zanozza Quote Link to comment Share on other sites More sharing options...
Asmat Posted February 20, 2008 Share Posted February 20, 2008 (edited) Hi All!I have this simple system and try to blend path animation with RBD for the box but still have wrong behaviour.Can you help me please?Thank you! Hey ZanozzaIm not sure what you want changed. I jumped into your file and deleted the animation on the "Blend Factor" in you "blendfactor_keyframe" node, and that seemed to allow the animation to work correctly!Hope this helps! pathAnimation.hip.rar Edited February 22, 2016 by Asmat Quote Link to comment Share on other sites More sharing options...
Zanozza Posted February 20, 2008 Author Share Posted February 20, 2008 Hi Ahmad! The idea is to switch to RBD dynamic from path animation smoothly. Something like this sample (from Houdini 9.0 help): http://localhost:48626/nodes/dop/blendfact...=blend%20factor My cube should be animated by path untill blendfactor is 1. And after should comes as active rigid body. Quote Link to comment Share on other sites More sharing options...
Zanozza Posted February 21, 2008 Author Share Posted February 21, 2008 (edited) The solution is so simple! We need toggle off this Mirror Constraint parameter, then boxOnPath will fall as expected. There is the result: http://www.zanozza.com/upload/pathAnimation_small.mov Edited February 21, 2008 by Zanozza Quote Link to comment Share on other sites More sharing options...
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