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Funky UV seams after uv promote from geo to grains to geo


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Hey all!

Im making a donut tearing simulation with vellum grains. I use the vertexsplit node to promote the uv's from my incoming donut model, from verts to points.

funky-uv-seams-after-uv-promote-from-geo-to-grains-to-geo-v0-9ymcty0bme8g1.thumb.webp.5e8a6db6948acb1fcd7a66b9f766c3ed.webp.e11fe0d698e9e50240976e5e4cbe82bc.webp

I then transfer those point uv's from the original mesh to the vellum grains

funky-uv-seams-after-uv-promote-from-geo-to-grains-to-geo-v0-wzx7kixfme8g1.thumb.webp.3420f9bcfa6a25ca6cbee39f27b3e4d2.webp.f28e394afcf7ac05053028e3aa22af12.webp

And after simming and meshing the grains, i transfer the uv's from simmed grains to the meshed donut, but when i smooth the uv's, i get these weird seam lines.

funky-uv-seams-after-uv-promote-from-geo-to-grains-to-geo-v0-052ohhqkme8g1.webp.8c675de01c8cf399672e82f71c9ea70d.webp.60fb0b970bb604f57d07c1ecc27824b3.webp

Does anyone know how i can fix this?

 

 

 

 

 

 

Edited by AlexanderFaes
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